The delay seems to be some kind of balancing mechanism, but at the end of the day, this feature feels odd. The online multiplayer has no lag, although there is a weird delay between firing a bubble and waiting for the next one to appear on the launcher arrow. Both multiplayer modes consist of versus matches, where the goal is to make other players lose by filling up their fields with bubbles. Online play is available for up to four players total. The multiplayer consists of local download play, where only one game card is needed to play against three other people. The extra single-player modes consist of an endless mode and four different modes that focus on specific types of puzzles. Three of them must be purchased through the shop by coins, which are earned after playing any mode. The early boss battles are fairly simple and straightforward, but as you progress, the bosses become slightly more complex and difficult.īesides story mode, there are five other single-player modes. In order to defeat the boss, you have to eliminate all the bubbles attached to its body. The boss battles are very satisfying, as the boss takes up most of the top screen and fires obstacles to the bottom screen. Once you clear the three levels in each world, you will be able to fight the boss. Collecting all of the Cosmos bubbles also lets you unlock a special item in the shop. If you match it with the same color, then the Cosmos bubble will simply shatter, and you will be forced to restart the whole level from the beginning. There will be a Cosmos bubble in one of those five puzzles, and the only way to successfully obtain it is to make it drop. There are three levels in each planet, and each stage is made up of a gauntlet of five puzzles. In story mode, you travel to different planets in order to collect Cosmos bubbles. One nice surprise is that the North American version also supports the Taito Paddle controller (which plugs into the GBA port of a DS or DS Lite), and when using this peripheral, the launcher arrow moves as fast as you turn the knob on the peripheral. If you want, you can use stylus and traditional controls simultaneously however, I recommend the traditional controls since they are great, while the touch screen controls feels a little sluggish. If you hold down the virtual arrow, you can move the launcher at a slightly faster pace, and to launch the bubble, you have to touch the bubble in the launcher. In the previous title, you essentially controlled a virtual slingshot to launch your bubble, but in this game you touch virtual arrows to move your launcher arrow. The touch screen controls are worse than the previous Bust-A-Move title on the DS. The D-pad allows you to move the launcher arrow and the A button fires your bubble depending on your settings, you can also use the L and R buttons to make slight adjustments that might be hard to perform with the D-Pad alone. The D-pad and button controls are like every other Bust-A-Move game. There are three ways to control the game. In addition to standard bubbles, there is an assortment of bubbles with special properties, such as a bubble that eliminates a horizontal line or a bubble that explodes on impact. Over time, the bubbles that you have to destroy will get lower, and if they reach the bottom of the level, you will lose the game. The other way to eliminate bubbles is making them drop by eliminating all other attached bubbles. Like every other game in the Bust-A-Move series, you try to match at least three bubbles of the same color in order to eliminate them. Even though the setting is different, the classic "match three" gameplay and addictive nature of the series are retained alongside a lot of great modes and online play. The latest entry takes Bub and Bob on a journey in space. Bust-A-Move is a long lasting series that is also known as Puzzle Bobble.
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